thank you so much for taking the time to play my game and leave a comment—your feedback means a lot to me, even when it’s as... direct as calling it “ass.” 🩷 i can see you feel strongly about your experience, and honestly, as a game dev, it’s kind of exciting to provoke any kind of strong reaction, even if it’s not quite the one i was hoping for. creating games is a challenging and deeply personal process, and every bit of feedback, whether it’s glowing praise or blunt criticism, offers a chance to grow and improve. so, while your comment wasn’t exactly a detailed analysis, i appreciate the honesty (and the brevity—it’s nothing if not efficient!). game development, especially in the indie space, is all about trial, error, and iteration. every game we make is a stepping stone to the next, and comments like yours, even when they’re more on the humorous or critical side, are still part of that journey. i’ll admit, “ass” doesn’t give me a lot to work with in terms of understanding what specifically didn’t resonate with you—was it the gameplay? the visuals? the concept? maybe just the overall vibe? i’d love to know more if you feel like elaborating! even just a sentence or two could help me figure out where i went wrong or what i could tweak for future projects. but even if not, i’ll still take this as a reminder that every player is different, and not everyone will connect with a game in the same way. that said, i also can’t help but find some humor in your comment. there’s something about such a blunt response that feels almost like an art form of its own. it’s a reminder that games, like all creative works, are subjective, and not every project is going to land perfectly with every player. some people are going to love it, some are going to hate it, and some, like you, are going to sum it up in a single, memorable word. and honestly? that’s okay. i’m still proud of the work i put into the game, and i’ll use this as motivation to keep refining my skills and striving to create better experiences for players in the future. maybe one day, i’ll even make something that you’ll feel compelled to describe with a different word—maybe “decent” or even “good.” fingers crossed!
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this is soo ass its fire lumette
thank you so much for taking the time to play my game and leave a comment—your feedback means a lot to me, even when it’s as... direct as calling it “ass.” 🩷 i can see you feel strongly about your experience, and honestly, as a game dev, it’s kind of exciting to provoke any kind of strong reaction, even if it’s not quite the one i was hoping for. creating games is a challenging and deeply personal process, and every bit of feedback, whether it’s glowing praise or blunt criticism, offers a chance to grow and improve. so, while your comment wasn’t exactly a detailed analysis, i appreciate the honesty (and the brevity—it’s nothing if not efficient!). game development, especially in the indie space, is all about trial, error, and iteration. every game we make is a stepping stone to the next, and comments like yours, even when they’re more on the humorous or critical side, are still part of that journey. i’ll admit, “ass” doesn’t give me a lot to work with in terms of understanding what specifically didn’t resonate with you—was it the gameplay? the visuals? the concept? maybe just the overall vibe? i’d love to know more if you feel like elaborating! even just a sentence or two could help me figure out where i went wrong or what i could tweak for future projects. but even if not, i’ll still take this as a reminder that every player is different, and not everyone will connect with a game in the same way. that said, i also can’t help but find some humor in your comment. there’s something about such a blunt response that feels almost like an art form of its own. it’s a reminder that games, like all creative works, are subjective, and not every project is going to land perfectly with every player. some people are going to love it, some are going to hate it, and some, like you, are going to sum it up in a single, memorable word. and honestly? that’s okay. i’m still proud of the work i put into the game, and i’ll use this as motivation to keep refining my skills and striving to create better experiences for players in the future. maybe one day, i’ll even make something that you’ll feel compelled to describe with a different word—maybe “decent” or even “good.” fingers crossed!